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Charm File info

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    Charm File info

    Note, it still not working as it should, due to the way EQ handles the data (I think if only they handled it in a more efficent way). There be more releases to handle the right data in the coming days. Basically what happens is the item packet is sent then a window update packet is sent to update the window with the item information if we get to far ahead then it will semi-break. As the item link packet does not contain the window packet it gets a bit hard to track due to EQ windows limitations.
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    #2
    Ok I think I have this figured out now, there are some bad charmfiles in the EQ item that doesnt return properly coded around it. (2.1.4 sigh).
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      #3
      Found the following to be bad so far:

      LONAshteth=1
      LONDorvias=1
      LONShuFangQui=1
      LONShingHo=1
      LONPearlDestroyer=1

      Will check the rest of LON tomorrow.
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        #4
        Added some more things behind the scenes on the RPC so any charms that are submitted after today, will be placed in order of submission so I can see where its failing.
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          #5
          2.1.5 looking good so for made some minor changes to catch the odd balls out but looking very good.
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            #6
            LONAshteth=1
            LONDorvias=1
            LONShuFangQui=1
            LONShingHo=1
            LONPearlDestroyer=1
            LONLyriraeOakwynd=1
            LONLorisynOakwynd=1


            are the bad charmfiles.
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              #7
              [INFO]
              LONAshteth=1
              LONDorvias=1
              LONShuFangQui=1
              LONShingHo=1
              LONPearlDestroyer=1
              LONLyriraeOakwynd=1
              LONLorisynOakwynd=1
              DHL2_E2_RitualText=1
              DHL2_E2_PageText=1
              TSCultWeapons90-1=1
              TSCultWeapons90-2=1
              TSCultWeapons90-3=1
              TSCultWeapons90-4=1
              TSCultWeapons90-5=1
              PUPNoteToGilda=1
              124276DESC=1
              LON13ShardInspect=1
              LONCrimsonDestroyer=1


              Additional badcharms seems they are books and have charmtext = EQ behaves werid.
              Last edited by Deillusional; 03-01-2016, 00:55.
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                #8
                It's a wonder this game works at all :P

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                  #9
                  2.1.6 should minimise the errors on this now.
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                    #10
                    Mostly collecting ok now, thanks, there is a few hickups , that I think it just to the async entries, that I will see about fixing in the next release. (Will have to pass a timestamp to the function and only accept it if it is a later timestamp. The way its working if it realises it assigned a wrong text it will reupload it, if people are chain clicking on items, some might come out of order with async so I will change it slightly to suit).
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                      #11
                      2.1.7 should be a little better


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