Note, it still not working as it should, due to the way EQ handles the data (I think if only they handled it in a more efficent way).   There be more releases to handle the right data in the coming days.  Basically what happens is the item packet is sent then a window update packet is sent to update the window with the item information if we get to far ahead then it will semi-break.  As the item link packet does not contain the window packet it gets a bit hard to track due to EQ windows limitations.
							
						
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Charm File info
				
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[INFO]
LONAshteth=1
LONDorvias=1
LONShuFangQui=1
LONShingHo=1
LONPearlDestroyer=1
LONLyriraeOakwynd=1
LONLorisynOakwynd=1
DHL2_E2_RitualText=1
DHL2_E2_PageText=1
TSCultWeapons90-1=1
TSCultWeapons90-2=1
TSCultWeapons90-3=1
TSCultWeapons90-4=1
TSCultWeapons90-5=1
PUPNoteToGilda=1
124276DESC=1
LON13ShardInspect=1
LONCrimsonDestroyer=1
Additional badcharms seems they are books and have charmtext = EQ behaves werid.Last edited by Deillusional; 03-01-2016, 00:55.
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Mostly collecting ok now, thanks, there is a few hickups , that I think it just to the async entries, that I will see about fixing in the next release. (Will have to pass a timestamp to the function and only accept it if it is a later timestamp. The way its working if it realises it assigned a wrong text it will reupload it, if people are chain clicking on items, some might come out of order with async so I will change it slightly to suit).
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